> For the complete documentation index, see [llms.txt](https://gatto-game.gitbook.io/gatto-or-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gatto-game.gitbook.io/gatto-or-whitepaper/version-on-english/gattomons/gifts.md).

# Gifts

Take care of your [Gattomon](/gatto-or-whitepaper/version-on-english/gattomons.md) — play with it, feed it, and take it to [Competitions](/gatto-or-whitepaper/version-on-english/gameplay/competitions.md), and in return, it will bring you Gifts filled with valuable [resources](/gatto-or-whitepaper/version-on-english/my-district/resources.md).

<figure><img src="https://3359779811-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPgiRYJRqtsNvhv9uZVSd%2Fuploads%2Fo3H6KBPdS3cAKflEIt9n%2FWP_8_ENG.png?alt=media&amp;token=5be41054-8982-4c0d-9bb1-3315964312d8" alt=""><figcaption></figcaption></figure>

The rewards you receive in Gifts depend on the [Rarity](/gatto-or-whitepaper/version-on-english/gattomons/rarity.md) of your Gattomon.

## Scale growth per minute <a href="#na7z8flpkbx0" id="na7z8flpkbx0"></a>

The higher the Mood and Satiety levels of your Gattomon, the better the Gifts it will bring you.

| **Satiety Level** | **Mood Level** | **Scale Growth** |
| ----------------- | -------------- | ---------------- |
| 0 - 30            | 0 - 50         | -                |
| 31 - 50           | 51 - 89        | +2 points        |
| 51 - 89           | 51 - 89        | +3 points        |
| 90+               | 90+            | +5 points        |

**Total:** On average, you can collect around 20 Gifts per day from a single Gattomon.

## Impact of Rarity on Gift Drops <a href="#d4ujynad4r5q" id="d4ujynad4r5q"></a>

<table data-header-hidden><thead><tr><th width="171"></th><th></th></tr></thead><tbody><tr><td><strong>Rarity</strong></td><td><strong>Strong side</strong></td></tr><tr><td>Ordinary</td><td>Brings only <a href="/gatto-or-whitepaper/version-on-english/gattomons/level.md">Experience</a> and <a href="/gatto-or-whitepaper/version-on-english/my-district/resources.md">Gold Coins</a>, with a very small chance of dropping a Big Essence</td></tr><tr><td>Rare</td><td>Provides increased Experience and drops any Essences, but almost never brings Gold Coins</td></tr><tr><td>Mythical</td><td>Drops <a href="/gatto-or-whitepaper/version-on-english/usdgton.md">$GTON</a>, a small amount of TON and a large amount of Gold Coins, but provides little Experience and cannot drop Essences at all</td></tr><tr><td>Legendary</td><td>Brings Experience, Gold Coins, TON, $GTON, Big and Enormous Essences, and with a very small chance, Ordinary, Rare, and Mythical <a href="/gatto-or-whitepaper/version-on-english/gattomons/eggs.md">Eggs</a></td></tr></tbody></table>

## Promo Codes in Gifts <a href="#id-5r6ycs5kwrbf" id="id-5r6ycs5kwrbf"></a>

In addition to in-game drops, Gifts may contain promo codes. These can be for anything — from subscriptions, discounts in online stores, and in-game bonuses to offline rewards.

You can check all available promo codes through the game bot using the command */rewards*.

The validity period and number of uses for these promo codes are limited.
