> For the complete documentation index, see [llms.txt](https://gatto-game.gitbook.io/gatto-or-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gatto-game.gitbook.io/gatto-or-whitepaper/version-on-english/gattomons/rarity.md).

# Rarity

All [Gattomons](/gatto-or-whitepaper/version-on-english/gattomons.md) belong to one of the four Rarity types:

* Ordinary
* Rare
* Mythical
* Legendary

Rarity affects the Gattomon's development process, its [battle](/gatto-or-whitepaper/version-on-english/gameplay/pvp-mode-basics.md) bonuses, and the valuable rewards it can bring to the Owner in [Gifts](/gatto-or-whitepaper/version-on-english/gattomons/gifts.md).

<figure><img src="/files/Ws9tr7ASW45UZH0nYaU1" alt=""><figcaption></figcaption></figure>

## Impact of Rarity on Development

The Rarity of a Gattomon determines the number of [Attribute ](/gatto-or-whitepaper/version-on-english/gattomons/attributes.md)points it receives when leveling up.\
These points are randomly distributed among all Attributes, making the development of each Gattomon unique.

| **Rarity** | **Points per Level** | **Points (Min)** | **Points (Max)** |
| ---------- | -------------------- | ---------------- | ---------------- |
| Ordinary   | 1                    | 9                | 9                |
| Rare       | from 1 to 2          | 9                | 18               |
| Mythical   | from 1 to 3          | 9                | 27               |
| Legendary  | from 2 to 3          | 18               | 27               |

## Impact of Rarity on Gift Drops <a href="#d4ujynad4r5q" id="d4ujynad4r5q"></a>

| **Rarity** | **Strong side**                                                                                                                                                                                                              |
| ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Ordinary   | Brings only [Experience](/gatto-or-whitepaper/version-on-english/gattomons/level.md) and [Gold Coins](/gatto-or-whitepaper/version-on-english/my-district/resources.md), with a very small chance of dropping a Big Essence. |
| Rare       | Provides increased Experience and drops any Essences, but almost never brings Gold Coins.                                                                                                                                    |
| Mythical   | Drops [$GTON](/gatto-or-whitepaper/version-on-english/usdgton.md) and a large amount of Gold Coins, but provides little Experience and cannot drop Essences at all.                                                          |
| Legendary  | Brings Experience, Gold Coins, TON, Big and Enormous Essences, and with a very small chance, Ordinary, Rare, and Mythical [Eggs](/gatto-or-whitepaper/version-on-english/gattomons/eggs.md).                                 |

## Battle Bonuses

Rarity affects the bonus a Gattomon receives in battles. This bonus is assigned randomly at birth and can significantly enhance the Gattomon's combat attributes.

<table data-header-hidden><thead><tr><th width="129"></th><th width="122"></th><th width="108"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Rarity</strong></td><td><strong>Effect Strength</strong></td><td><strong>Stamina</strong></td><td><strong>Strength</strong></td><td><strong>Critical Hit Chance</strong></td><td><strong>Dodge Chance</strong></td><td><strong>Block Chance</strong></td></tr><tr><td>Ordinary</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Rare</td><td>+2%</td><td>+2%</td><td>+1%</td><td>+1%</td><td>+1%</td><td>+1%</td></tr><tr><td>Mythical</td><td>+4%</td><td>+4%</td><td>+3%</td><td>+2%</td><td>+2%</td><td>+2%</td></tr><tr><td>Legendary</td><td>+6%</td><td>+6%</td><td>+5%</td><td>+3%</td><td>+3%</td><td>+3%</td></tr></tbody></table>

{% hint style="info" %}
IA Gattomon can have only one bonus. Bonuses do not transfer through Breeding, so each new Gattomon is unique and comes with different abilities.
{% endhint %}

The final bonus determines the maximum rarity of Battle Cards a Gattomon can receive. For example, the highest card rank for Ordinary Gattomons is B-class, while Legendary and Mythical Gattomons have a chance to obtain S-class cards.

<figure><img src="/files/3FI62tMaYrvePpix2OLy" alt=""><figcaption></figcaption></figure>


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