Buildings

There are currently 6 types of buildings. All of them help the lord to develop his possessions: they increase the effect or number of possible vassals, help to defend against enemies or to strike, and also increase the lord's influence in the world of Gatto.

In order to build, the lord needs to earn and spend game resources — this is the only way he can erect a building.

Estate

All lords start the game with an estate at level 1 and can upgrade it up to level 6. This is a key building that allows you to increase the number of vassals.

Level

Effect

Estate I

10 vassals

Estate II

15 vassals

Estate III

30 vassals

Estate IV

50 vassals

Estate V

75 vassals

Estate VI

150 vassals

Cathedral

A building that enhances the Lords' influence in dealing with complex issues in the Gatto universe.

Building

Effect

Cathedral I

1 Extra influence point

Cathedral II

3 Extra influence point

Farm resources

Buildings that help lords produce more resources for construction.

Building

Effect

Quarry I

Brings 2 units of stone once a month

Quarry II

Brings 5 units of stone once a month

Sawmill I

Brings 2 units of wood once a month

Sawmill II

Brings 5 wood units once a month

Field I

Once a month brings 2 units of ore

Field II

Once a month brings 5 units of ore

Processing plant I

Processes rare resources

Processing plant II

Processes mythical resources

Fortifications

Not all lords are equally friendly. Sometimes you have to shoot back from a crossbow, and not just throw balls and tea parties. In case of sudden raids, fortifications are needed that will keep gold and resources safe.

Level

Effect

I

+6 hours of protection

II

+8 hours of protection

III

+12 hours of protection

IV

+24 hours of protection

V

+48 hours of protection

Polygon

The Polygon will help increase the frequency of attacks on other Lords. The only question is, why should the others accept this and not attack in return?

Level

Effect

I

-2 hours of attack recharge

II

-4 hours of attack recharge

III

-6 hours of attack recharge

IV

-8 hours of attack recharge

V

-12 hours of attack recharge

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